So I thought to myself: “Self, if we’re assuming that the post-NES games are meant to have true scale thanks to less limitations on character sprite size, how do the heights translate?” So here’s the bots from Mega Man 8.
NOW. I do want to point out here that without canon height measurements, this is an ESTIMATION and there’s some wiggle room of an inch or so. And not just because Sword Man’s got that gap in the middle of him. I tried to get the most standing-up-straight sprites possible, and in some cases had to rely on jumping sprites and dipping the feet under the baseline to about “sole” level. Perspective made things a hair tricky too.